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Gameplay changes in 2025 version



- Analog control for walking and turning (for gamepad, mouse, and touchscreen)

- Wall sliding is now possible (in the previous version, it was only sometimes possible)

- Level exit location is revealed in the radar

- Added more hints in some levels

- Hitting enemies partially visible around corners is now allowed (in the old version, if the center of the enemy's body was obscured by a wall, they were completely immune to hits)

- Increased effective weapon range (since the visibility range has also been extended)


- Enhanced knife damage (to encourage players to approach enemies more boldly and conserve ammunition)

- Accidental prolonged button presses no longer trigger a rapid series of rockets or grenades

- Rocket explosions on the other side of a wall you are walking near no longer unfairly kill the player

- Snipers are more honorable, avoiding firing from distances where the player couldn't hit them back (a consequence of the extended visibility range)

- Rockets can now be fired without a locked target, allowing players to take down untrackable snipers

- Shots from weapons now stop at the first enemy hit, but pass through neutral objects. This allows players to kill an enemy without damaging a power-up lying behind them. In the original version, shots could unintentionally destroy useful objects both in front of and behind the targeted enemy

- Improved feedback when consuming objects (the consumed object bounces similarly to when shot)


- More reliable door opening (collision detection has been refined)

- Grenades, rockets, and phantoms are no longer unreasonably blocked by nearby walls

- Defeated enemies become briefly "pushable" objects, improving the visual effect of killing with a knife while running, as we no longer phase through falling enemies

- Zombie also adds a bit of health, not just ammo

- Achievements, both serious and humorous ;-)

Improved level logic:

- Fixed "holes" and unforeseen ways to bypass obstacles, or issues where certain paths were blocked due to bugs

- Adjusted overly frustrating conditions, such as excessively long waits for corpses to burn

- Added safeguards against accidentally destroying critical objects (e.g., keys) needed to complete a level

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